Source code for Leap.ogl.world
#!/usr/bin/env python
# -*- coding: utf-8 -*-
"""
Analogue to Stage in a typical application
"""
from OpenGL.GL import * # pylint: disable=unused-wildcard-import, redefined-builtin, wildcard-import
from OpenGL.GLU import * # pylint: disable=unused-wildcard-import, redefined-builtin, wildcard-import
[docs]class World:
"""
holds all the elements, and interface to modify any element
"""
def __init__(self):
self.elements = list()
self.active_elements = list()
[docs] def display(self):
"""
displays the elements to the screen
"""
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE)
for element in self.elements:
element.display()
[docs] def add_element(self, element):
"""
adds an element onto the screen
:param element: adds the element to the list
"""
self.elements.append(element)
self.active_elements = [self.elements[-1]]
[docs] def clear(self):
"""
removes all the elements
"""
self.__init__()